Chapter 5 · Fighting over Good Squares

Taking First: Occupy the Opponent's Key Square

Learn taking first: occupying a square that is good for both you and your opponent before they do, which takes away one of their good moves.

Moves that flip few discs and keep your discs together are good for your opponent too. So the next step in reading is to take away the opponent's good moves. An opponent who loses good moves has no choice but to play worse ones, and the balance of the game tips. The ways to do this are taking first, defense and spoiling.

First imagine that you have passed the turn to your opponent and find where the opponent would like to play. If that square is good for you too, take it now. In Othello you cannot play on an occupied square, so a square you take first disappears for the opponent.

Black to move. White would like to play F5, a quiet move that flips only E6. If Black plays F3 (engine prediction -1), White takes that F5.
In the same position, if Black takes F5 first, White's good square disappears. The engine predicts +12. Compare it with the first board.

Exercise

Black to move. The opponent would like to play C5. Of the marked C5 and D3, which move takes that square first?

Exercise

White to move. Of the marked D2 and G3, which move first takes the square the opponent most wants?

Exercise

Black to move. Of the marked F3 and H4, which move first takes the square the opponent most wants?

Exercise

White to move. Of the marked B6 and C5, which move first takes the square the opponent most wants?

Exercise

Black to move. Of the marked D6 and G6, which move first takes the square the opponent most wants?

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