Chapter 7 · Endgame

Swindles: Taking Both Squares of a Pair

Where two empty squares form a pair, if you enter one of them and the opponent cannot play the remaining square, you take both squares. It appears most often in the endgame, with a corner and C-square pair.

In Othello there are many places where two squares form a pair. In a region with only two empty squares left, if you enter one square, the opponent's best reply is usually the remaining one. But if the opponent cannot play the remaining square, the side that entered first takes both squares; this is called a swindle. It is a swindle only when the opponent cannot enter because there is no legal move there, not when they avoid it on purpose.

The most common pair is a corner and the C-square next to it, and there are two orders for entering it.

  • Corner first (basic): after you take the corner, the opponent cannot enter the C-square.
  • C-square first: when corner first does not work, play the C-square first so that the opponent cannot enter the corner. The C-square move must be a quiet move that does not flip the opponent's disc on the X-square, and afterwards you must be able to take the corner as well. If the C-square move flips the X-square, it is not a swindle.
  • How to check: for the opponent to play the remaining square, there must be an opponent disc at the end of a line extending from it. If there is no such line after your move, the opponent has to pass or play elsewhere, and you gain a tempo.
Black to move. The two squares H7 and H8 remain as a pair, and there is a White disc on the X-square G7. The corner H8 flips only G8 and leaves G7 a White disc, so White can play neither H7 nor A8, its only legal move until then, and passes. Black then takes H7 as well, whereas playing the C-square H7 first lets White enter H8. Use ▶ to play it (Black H8 → White passes → Black H7).
Black to move. The two squares A7 and A8 remain as a pair. If Black plays the corner A8 first, White cannot play A7 and plays elsewhere (G7), and Black takes A7 as well. Use ▶ to play it (Black A8 → White G7 → Black A7).
White to move. The two squares H1 and H2 remain as a pair, and there is a Black disc on the X-square G2. If White plays the corner H1 first, Black enters H2. The C-square H2 is a quiet move that flips only G3 and leaves G2 a Black disc, so Black can play neither H1 nor anywhere else and passes, and White takes H1 as well. Use ▶ to play it (White H2 → Black passes → White H1).

Exercise

Black to move. Find the move on one square of a two-empty-square pair (a corner and a C-square) that leaves White unable to play the remaining square.

Exercise

White to move. Find the move on one square of a two-empty-square pair (a corner and a C-square) that leaves Black unable to play the remaining square.

Exercise

Black to move. Find the move on one square of a two-empty-square pair (a corner and a C-square) that leaves White unable to play the remaining square.

Exercise

Black to move. Find the move on one square of a two-empty-square pair (a corner and a C-square) that leaves White unable to play the remaining square.

Exercise

White to move. Find the move on one square of a two-empty-square pair (a corner and a C-square) that leaves Black unable to play the remaining square.

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