Measuring...
Game lag is made up of two separate values. Lower is better for both.
Server processing
server 25ms
The time the FlipSight server takes to process one move. It is the same for everyone and depends only on server load.
Network round trip (ping)
Measuring...
The time a signal takes to travel between your device and the FlipSight server (Seoul, South Korea) and back. It depends on your distance to the server and the state of your internet connection.
Signal bars
The signal bars in games and user records are filled according to the average ping.
- Under 150ms
- Under 400ms
- Under 600ms
- 600ms or more
- No response
Lag compensation
FlipSight compensates for network lag, so having a higher ping than your opponent does not cost you time.
The time your move spent in transit (network and server processing) is given back, whether the lag is steady or an occasional spike. A limit based on the time control, the lag already compensated and your connection is applied, so that it feels fair to both players.